Into The Unknown is a 2D action-platformer that was created by a team of 4 for the class Game Design and Algorithm Problem Solving II at the Rochester Institute of Technology. It was programmed in C# and made using Visual Studio and MonoGame. My contributions are as follows:
- Implemented all gameplay features pertaining to enemy entities such as movement patterns and interactivity with the player and environment
- Helped implement gravity and player systems such as health, movement, and weapon damage
